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This project is a successor of the ELEKTRA
project. 80Days is running for 2,5 years from April 2008 until
September 2010. The project focusses on game-based learning
and it is coordinated by CSS.
Recreational computer games are overwhelmingly
popular. Hence, there is no doubt that educational games,
which combine effective learning with fun and pleasure, are
a desirable vision. Still, educational games, which can compete
with their non-educational counterparts in terms of narrative
and gaming quality, have not yet entered the market –
especially those for children who are used to the quality
of computer games. The main reason is the difficulty in merging
both game and educational environments. To cross today’s
horizon of educational games, a scientifically sound and valid
methodological and technological foundation is required. Grounding
on this mission, 80Days is a RTD project concerned with theories,
methodologies, and technologies for game-based learning. To
accomplish a significant step towards successful and effective
educational games, 80Days is addressing the following two
main objectives: First, integrating models of adaptive personalised
learning with those of adaptive interactive storytelling,
and second, merging virtual game environments with existing
learning resources, thus reducing development costs and time.
These fusions will result in an adaptive and responsive system,
enabling the understanding of active learning processes within
a virtual learning environment, adapting to individual needs
and abilities, and therefore fully exploiting the learners’
capabilities. The quality of this approach will be assured
by evaluation activities based on theoretically and empirically
sound methods. 80Days entails the smooth integration of interdisciplinary
work (learning science, storytelling, game and didactic design,
game development, and human-computer interaction). 80Days
delivers an innovative and advanced methodological and technological
framework for effectively developing successful educational
games to be demonstrated by a geography game prototype realising
gaming/learning scenarios inspired by Jules Verne’s
“Around the world in eighty days”.
» Partners:
- CSS, University of Graz,
Austria (Coordinator)
- Institue
of Cartography, Eidgenössische Technische Hochschule
Zürich, Switzerland
- Takomat,
Germany
- Department
of Computer Science, Trinity College Dublin, Ireland
- Testaluna,
Italy
- Department
of Computer Science, University of Leicester, United
Kingdom
- Multimedia
Communications Lab, Technical University Darmstadt,
Germany
» The 80Days Team@CSS:
- Dietrich Albert (Scientific Head)
- Thomas Augustin (Researcher; 2008 - 2009)
- Cord Hockemeyer (Consultant)
- Michael Kickmeier-Rust (Coordinator, Researcher)
- Elke Mattheiss (Researcher)
- Patrick Podbregar (Software Developer)
- Christina Steiner (Researcher)
- Christina Eder (Administration)
» A
brief introduction (Powerpoint, 3,7 MB)
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